Jay’s Porch © Jay Merton

 

 

 

 

 

 

 

 

 

 

 

 

To tell you what these little shapes are, of course! Would you’d care to guess??

Little Shapes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

When I introduce a new graphic, it seems to follow that I’m asked how I draw the graphic, and what program I use.

Although I’ve answered the program question—I’ll cover that again—it’s easier than linking to earlier explanations. I use three pieces of software: MS Word (kinda old, from Office 2003), MS Publisher (to combine hand drawn graphics with jpeg photos, also from Office 2003), Adobe Photoshop Elements (also a bit long-of tooth: version 2.02, 2002).

The question I’ve never really answered, is how I draw the graphics. And today I’ll cover that—sort-of.

I’ve spent a lot of time these past several days working on new characters for the “Danger Bay” story series, and completed the first character, “Medlar Farkleberry,” owner of the Star Gas Station, in what passes for downtown “Danger Bay.”

The bits & pieces above are elements of Medlar’s face, and the graphic below will show the steps taken to build the face of any character, through to the finished product. Each piece is drawn individually.

The following is all done in MS Word:

  1. Draw the shape.
  2. Add color.
  3. Give the shape dimension & shading using “Fill Effects”
  4. Combine shapes, making sure that the pieces are in the correct order(eyes, for example—the pupil must be in the front of the eye, so using the “Order” selection in the pop-up section under “Draw” on the graphics toolbar, with the pupil selected I click on “Bring to Front”), remove the lines, and finally “Group” the elements using the “Group” command on the Drawing pop-up window.
  5. Draw, color, and combine and group the elements into individual features of the face.
  6. Finally combine all to form the face.

 

Assembling Medlar

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Simple, huh (…and that’s just his head)! To see how this all looks in the context of a complete drawing—and get to read the first “Danger Bay” installment—click here!

 

Oops—I forgot to warn you—another link-post— ;-)

Jay
 

20 Comments on Why would I post on a Sunday around 1:30pm (when I could be napping)?

JUL
29
2007
7 Featured Posts Outside Blog
It's like Mr. Potato Head, just on the computer. It took me a while to figure out how to break a big thing down into smaller pieces and then assemble it. The concept can be applied to so many things that we work on. Loved seeing how you did this. Thanks for sharing. (I may have to go take a nap now) :)
1:42pm • #1
119,928 Points 7 Featured Posts Outside Blog

Jay- A huge applaud for all the hard work....it certainly looks very tedious and of course time consuming. You are entitled to a nap ! !

1:44pm • #2
231,237 Points 64 Featured Posts Outside Blog
You are such a clever Codger -- both for the graphics and for getting us to click links!
1:56pm • #3
5 Featured Posts

WOW...I am soo impressed.  That is a lot of patience and talent. I work with all three of the programs you mentioned and there is no way I could see making the graphics that you make...simply amazing. 

True Gift, Jay!

2:07pm • #5
123,570 Points 24 Featured Posts Outside Blog

Angie: This time I planned ahead—I saved all the individual elements of the drawing in a separate Word document, with the intention of showing the step-by-step process.

Michelle: The nap will happen after the household chores I put off to write this post are done!

Sarah: Hey—whatever works!

Peep: How did you do that?  Old School?

Bob: But you are a master of nearly flawless photo manipulation—something I have trouble with.

Jay

2:08pm • #6
476,045 Points 54 Featured Posts Outside Blog

Jay, sneaking in that link was simply shameless ........ LOL

That sure seems like a lot of work for just one character, but they do look GREAT. 

3:21pm • #7
183,040 Points 2 Featured Posts Localism Sponsor Outside Blog
Great work, I alewys wante to be a cartoonist but couldn't draw well, you're inspiring me, now if I could only find the time
3:40pm • #8
123,570 Points 24 Featured Posts Outside Blog

George: I tried to be subtle—was it that obvious? Horrors! ;-)

Michael: Time is a huge factor for me.

Jay
4:30pm • #9
JUL
30
2007
212,647 Points 56 Featured Posts Outside Blog
Holly Cow!!!! or should I say Holly Farkleberry!! That's pretty cool Jay.  I never imagined it was piece by piece!
12:05am • #10
123,570 Points 24 Featured Posts Outside Blog

Ines: Piece, by piece, by piece, by piece—then with some luck it all comes together.

Jay
3:41am • #11
130,294 Points 9 Featured Posts Outside Blog
WOW, that is incredible Jay. I keep going back and looking at the parts and look at Medlars face and thinging WOW. You Rock!
9:51am • #12
123,570 Points 24 Featured Posts Outside Blog

Lysa: It's not unlike using graphics to make a puzzle.

Jay 

11:12am • #13
157,626 Points 14 Featured Posts Outside Blog
Jay, you must have taken one of those art classes back in high school that taught you how to break down the human form into geometric shapes and THEN fill in the details!  Thanks for the lesson.
12:14pm • #14
JUL
31
2007
226,235 Points 41 Featured Posts Outside Blog
Jay, you're so incredible.  Even with your detailed information, I still can't do that!  I did understand it though.  It reminded me of when I make chocolate pops.  I have to paint in all the features first and then pour the chocolate in, otherwise I end up with faceless pops.
4:19am • #15
123,570 Points 24 Featured Posts Outside Blog

Maggie: Oooo! Sounds delicious--mmmm, chocolate!

Jay 

5:52am • #16
AUG
13
2007
259,190 Points 77 Featured Posts Localism Sponsor Outside Blog

Very cool.  I am glad you did not tell me how long it takes. 

How long does it take?

9:50pm • #17
123,570 Points 24 Featured Posts Outside Blog

Maureen F: From scratch, without re-using shapes, about six hours. I save time by manipulating shapes to make different faces and bodies. Also disassembling buildings and reassembling to appear different. Still time consuming, but quicker than starting each from scratch.

Jay 

10:10pm • #18
AUG
14
2007
123,570 Points 24 Featured Posts Outside Blog

One character from nothing. But I have a collection of people and buildings to use now, so an entire scene takes about an hour +/- to put together.

Jay 

3:56am • #20

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